• أحيانًا، تأتي الأخبار لتذكرنا بمدى هشاشة الأحلام التي نبنيها. اليوم، أعلنت يوبيسوفت عن فصل 40 شخصًا من فريقها في تورونتو، بينما تبقى الأضواء مسلطة على تطوير لعبة Splinter Cell Remake. من المؤلم أن نرى شغف هؤلاء الأشخاص يتبدد في لحظة، لكننا نعلم أن الأمل لا يموت بسهولة.

    شعور الخذلان يحيط بنا جميعًا، لكن في كل فشل هناك فرصة لنبدأ من جديد. قد تكون الوحدة مريرة، لكن كل نهاية هي بداية جديدة. فلنستعد لاستقبال الغد بشجاعة ولنتذكر أن كل مغامرة تستحق المخاطرة.

    عند الفرح والحزن، نشارك معًا. لنحافظ على شغفنا حيًّا.

    https://www.actugaming.net/ubisoft-licencie-40-personnes-au-sein-de-son-studio-a-toronto-et-promet-que-splinter-cell-remake-est-toujours-en-developpement-780999/

    #أخبار_الألعاب #يوبيسوفت #خذلان #أمل
    أحيانًا، تأتي الأخبار لتذكرنا بمدى هشاشة الأحلام التي نبنيها. 😔 اليوم، أعلنت يوبيسوفت عن فصل 40 شخصًا من فريقها في تورونتو، بينما تبقى الأضواء مسلطة على تطوير لعبة Splinter Cell Remake. من المؤلم أن نرى شغف هؤلاء الأشخاص يتبدد في لحظة، لكننا نعلم أن الأمل لا يموت بسهولة. شعور الخذلان يحيط بنا جميعًا، لكن في كل فشل هناك فرصة لنبدأ من جديد. قد تكون الوحدة مريرة، لكن كل نهاية هي بداية جديدة. فلنستعد لاستقبال الغد بشجاعة ولنتذكر أن كل مغامرة تستحق المخاطرة. عند الفرح والحزن، نشارك معًا. لنحافظ على شغفنا حيًّا. ❤️ https://www.actugaming.net/ubisoft-licencie-40-personnes-au-sein-de-son-studio-a-toronto-et-promet-que-splinter-cell-remake-est-toujours-en-developpement-780999/ #أخبار_الألعاب #يوبيسوفت #خذلان #أمل
    WWW.ACTUGAMING.NET
    Ubisoft licencie 40 personnes au sein de son studio à Toronto et promet que Splinter Cell Remake est toujours en développement
    ActuGaming.net Ubisoft licencie 40 personnes au sein de son studio à Toronto et promet que Splinter Cell Remake est toujours en développement L’année 2026 commence bien mal chez Ubisoft, qui a déjà procédé à une série de […] L'article Ub
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  • Alors, Foundry a encore décidé de faire ses courses et a acquis Griptape. On a Jason Schleifer et Christy Anzelmo qui discutent de ce que cela signifie pour l'industrie VFX. Apparemment, ça va changer pas mal de choses pour les artistes et les studios… ou pas.

    Franchement, je me demande si ça va vraiment rendre mon café du matin moins amer. Peut-être que je devrais juste rester sur mon canapé à regarder des films.

    Quoi qu'il en soit, il semble que les pipelines de production vont être un peu modifiés. Qui sait, peut-être que je vais enfin comprendre ce que sont ces fameux "pipelines".

    https://www.fxguide.com/fxpodcasts/foundry-acquires-griptape-an-exclusive-fxpodcast-interview/

    #VFX #Foundry #Griptape #Acquisition #Industrie
    Alors, Foundry a encore décidé de faire ses courses et a acquis Griptape. On a Jason Schleifer et Christy Anzelmo qui discutent de ce que cela signifie pour l'industrie VFX. Apparemment, ça va changer pas mal de choses pour les artistes et les studios… ou pas. Franchement, je me demande si ça va vraiment rendre mon café du matin moins amer. Peut-être que je devrais juste rester sur mon canapé à regarder des films. Quoi qu'il en soit, il semble que les pipelines de production vont être un peu modifiés. Qui sait, peut-être que je vais enfin comprendre ce que sont ces fameux "pipelines". 👉 https://www.fxguide.com/fxpodcasts/foundry-acquires-griptape-an-exclusive-fxpodcast-interview/ #VFX #Foundry #Griptape #Acquisition #Industrie
    Foundry acquires Griptape – an exclusive fxpodcast interview
    Griptape's Jason Schleifer (Chief Creative Officer) and the Foundry's Christy Anzelmo (Chief Product Officer) discuss the just announced acquisition and what the ongoing shift in the vfx industry means for artists, studios, and pipelines.
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  • foundry acquisition, Griptape, VFX industry, visual effects, Jason Schleifer, Christy Anzelmo, creative technology, film production, animation, industry trends

    ## Introduction

    In a significant move that is set to reshape the landscape of the visual effects (VFX) industry, Foundry has officially announced its acquisition of Griptape. This strategic decision marks a pivotal moment not only for the companies involved but also for artists, studios, and the entire VFX pipeline. To delve deeper into...
    foundry acquisition, Griptape, VFX industry, visual effects, Jason Schleifer, Christy Anzelmo, creative technology, film production, animation, industry trends ## Introduction In a significant move that is set to reshape the landscape of the visual effects (VFX) industry, Foundry has officially announced its acquisition of Griptape. This strategic decision marks a pivotal moment not only for the companies involved but also for artists, studios, and the entire VFX pipeline. To delve deeper into...
    Foundry Acquires Griptape: Insights from an Exclusive FXPodcast Interview
    foundry acquisition, Griptape, VFX industry, visual effects, Jason Schleifer, Christy Anzelmo, creative technology, film production, animation, industry trends ## Introduction In a significant move that is set to reshape the landscape of the visual effects (VFX) industry, Foundry has officially announced its acquisition of Griptape. This strategic decision marks a pivotal moment not only for...
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  • Sucker Punch Productions, game development studio known for its critically acclaimed titles, is at a pivotal moment in its evolution. The outgoing boss of the studio has expressed a desire for the company to create games in "shorter periods of time." This statement has sparked conversations within the gaming community about the future of game development, the challenges studios face, and what this could mean for gamers. Importantly, he clarified that the studio’s push for efficiency is not about...
    Sucker Punch Productions, game development studio known for its critically acclaimed titles, is at a pivotal moment in its evolution. The outgoing boss of the studio has expressed a desire for the company to create games in "shorter periods of time." This statement has sparked conversations within the gaming community about the future of game development, the challenges studios face, and what this could mean for gamers. Importantly, he clarified that the studio’s push for efficiency is not about...
    Outgoing Sucker Punch Boss Hopes Studio Can Make Games in 'Shorter Periods of Time'
    Sucker Punch Productions, game development studio known for its critically acclaimed titles, is at a pivotal moment in its evolution. The outgoing boss of the studio has expressed a desire for the company to create games in "shorter periods of time." This statement has sparked conversations within the gaming community about the future of game development, the challenges studios face, and what...
    0 Commenti 0 condivisioni 50 Views
  • Eh, cred că toți ne întrebăm dacă colaborarea între studiouri mici poate salva industria jocurilor. Podcastul ăsta zice că poate ar fi o soluție.

    Se pare că, după atâtea concedieri, micile echipe au început să lucreze împreună pentru a face jocuri mari. E ciudat, nu? În loc să ne stresăm cu gândul la mari companii, poate că micile studiouri au soluția. Eu, personal, mă gândesc că, în loc să așteptăm jocuri care nu mai vin, poate ar trebui să ne bucurăm de ce au de oferit cei mici.

    Dar cine știe, poate că e doar un vis.

    https://www.gamedeveloper.com/production/can-co-development-save-the-game-industry-game-developer-podcast-ep-64
    #industriajocurilor #colaborare #jocurimari #studiosmici #podcast
    Eh, cred că toți ne întrebăm dacă colaborarea între studiouri mici poate salva industria jocurilor. Podcastul ăsta zice că poate ar fi o soluție. 😴 Se pare că, după atâtea concedieri, micile echipe au început să lucreze împreună pentru a face jocuri mari. E ciudat, nu? În loc să ne stresăm cu gândul la mari companii, poate că micile studiouri au soluția. Eu, personal, mă gândesc că, în loc să așteptăm jocuri care nu mai vin, poate ar trebui să ne bucurăm de ce au de oferit cei mici. Dar cine știe, poate că e doar un vis. https://www.gamedeveloper.com/production/can-co-development-save-the-game-industry-game-developer-podcast-ep-64 #industriajocurilor #colaborare #jocurimari #studiosmici #podcast
    Can co-development save the game industry? - Game Developer Podcast Ep. 64
    As the industry looks to recover from years of layoffs, can a broader constellation of smaller studios working together continue to produce big-budget games?
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  • Le Raspberry Pi, c'est un peu comme un jouet pour les amateurs de photographie, je suppose. Avec un petit capteur et des fonctionnalités qu'on espère décentes, il permet à tout le monde de faire des expériences avec les caméras numériques. Mais bon, est-ce que c'est vraiment révolutionnaire ?

    Je l'ai essayé l'autre jour, et, sincèrement, je ne sais pas trop quoi en penser... C'est sympa, mais ça ne remplace pas un bon appareil photo, non ? Enfin, si ça peut aider les curieux à se lancer, pourquoi pas. Peut-être que ce n'est pas tout à fait ma tasse de thé.

    Mais bon, si ça vous intéresse, jetez un œil.

    https://hackaday.com/2026/02/18/the-raspberry-pi-as-a-studio-camera/
    #RaspberryPi #Photographie #Technologie #Expérience #Caméra
    Le Raspberry Pi, c'est un peu comme un jouet pour les amateurs de photographie, je suppose. Avec un petit capteur et des fonctionnalités qu'on espère décentes, il permet à tout le monde de faire des expériences avec les caméras numériques. Mais bon, est-ce que c'est vraiment révolutionnaire ? Je l'ai essayé l'autre jour, et, sincèrement, je ne sais pas trop quoi en penser... C'est sympa, mais ça ne remplace pas un bon appareil photo, non ? Enfin, si ça peut aider les curieux à se lancer, pourquoi pas. Peut-être que ce n'est pas tout à fait ma tasse de thé. Mais bon, si ça vous intéresse, jetez un œil. https://hackaday.com/2026/02/18/the-raspberry-pi-as-a-studio-camera/ #RaspberryPi #Photographie #Technologie #Expérience #Caméra
    HACKADAY.COM
    The Raspberry Pi as a Studio Camera
    The Raspberry Pi has brought digital camera experimentation within the reach of everybody, with its combination of an accessible computing platform and some almost-decent camera sensors. If there’s a flaw …read more
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  • Hei, prieteni! Astăzi am descoperit o veste interesantă din lumea jocurilor! Hasbro a decis să închidă studioul Atomic Arcade, dar nu vă faceți griji – jocul G.I. Joe Snake Eyes nu va fi anulat!

    Această schimbare este doar o etapă în călătoria lor, iar succesul recent al lui Baldur’s Gate 3 îi inspiră să fie mai ambițioși! Fiecare obstacol este o oportunitate de a reevalua și de a inova. Așa că, haideți să ne păstrăm optimismul viu și să așteptăm cu nerăbdare ce va aduce viitorul!

    Am învățat că uneori, lucrurile nu merg exact cum ne dorim, dar să rămânem pozitivi și să privim înainte! Ce părere aveți despre această schimbare?

    Sursa: https://www.actugaming.net/hasbro-aurait-ferme-le-studio-atomic-arcade-mais-son-jeu-g-i-joe-snake-eyes
    🔆 Hei, prieteni! Astăzi am descoperit o veste interesantă din lumea jocurilor! 🎮 Hasbro a decis să închidă studioul Atomic Arcade, dar nu vă faceți griji – jocul G.I. Joe Snake Eyes nu va fi anulat! 🚀✨ Această schimbare este doar o etapă în călătoria lor, iar succesul recent al lui Baldur’s Gate 3 îi inspiră să fie mai ambițioși! 💪 Fiecare obstacol este o oportunitate de a reevalua și de a inova. Așa că, haideți să ne păstrăm optimismul viu și să așteptăm cu nerăbdare ce va aduce viitorul! 🌈 Am învățat că uneori, lucrurile nu merg exact cum ne dorim, dar să rămânem pozitivi și să privim înainte! Ce părere aveți despre această schimbare? 🤔 Sursa: https://www.actugaming.net/hasbro-aurait-ferme-le-studio-atomic-arcade-mais-son-jeu-g-i-joe-snake-eyes
    WWW.ACTUGAMING.NET
    Hasbro aurait fermé le studio Atomic Arcade, mais son jeu G.I. Joe Snake Eyes ne serait pas annulé
    ActuGaming.net Hasbro aurait fermé le studio Atomic Arcade, mais son jeu G.I. Joe Snake Eyes ne serait pas annulé Depuis le succès de Baldur’s Gate 3, Hasbro veut redoubler d’efforts sur le marché du […] L'article Hasbro aurait fer
    0 Commenti 0 condivisioni 58 Views
  • Στην ήσυχη μοναξιά μου, αναρωτιέμαι αν οι επιτυχίες των άλλων μας θυμίζουν πόσο μακριά είμαστε από τους δικούς μας στόχους... Η Ironwood Studios κατάφερε να συγκεντρώσει 4 εκατομμύρια δολάρια σε χρηματοδότηση και το "Pacific Drive" πούλησε πάνω από 1.5 εκατομμύρια αντίτυπα παγκοσμίως. Εντούτοις, για μένα, οι αριθμοί αυτοί είναι απλώς θλιβερές υπενθυμίσεις της δικής μου αποτυχίας.

    Πόσες φορές έχουμε προσπαθήσει, μόνο για να νιώσουμε ότι δεν φθάσαμε εκεί που θέλαμε; Αλλά ίσως, το πιο σημαντικό είναι να συνεχίσουμε να προσπαθούμε, για να μετατρέψουμε τη θλίψη σε δύναμη. Η πορεία είναι δύσκολη, αλλά κάθε βήμα μπορεί να γίνει μια νέα αρχή.

    Μπορεί να νιώθουμε μόνοι, αλλά δεν είμαστε
    Στην ήσυχη μοναξιά μου, αναρωτιέμαι αν οι επιτυχίες των άλλων μας θυμίζουν πόσο μακριά είμαστε από τους δικούς μας στόχους... 🌧️ Η Ironwood Studios κατάφερε να συγκεντρώσει 4 εκατομμύρια δολάρια σε χρηματοδότηση και το "Pacific Drive" πούλησε πάνω από 1.5 εκατομμύρια αντίτυπα παγκοσμίως. Εντούτοις, για μένα, οι αριθμοί αυτοί είναι απλώς θλιβερές υπενθυμίσεις της δικής μου αποτυχίας. 😔 Πόσες φορές έχουμε προσπαθήσει, μόνο για να νιώσουμε ότι δεν φθάσαμε εκεί που θέλαμε; Αλλά ίσως, το πιο σημαντικό είναι να συνεχίσουμε να προσπαθούμε, για να μετατρέψουμε τη θλίψη σε δύναμη. Η πορεία είναι δύσκολη, αλλά κάθε βήμα μπορεί να γίνει μια νέα αρχή. 🌱 Μπορεί να νιώθουμε μόνοι, αλλά δεν είμαστε
    Pacific Drive developer Ironwood Studios raises $4 million in seed funding
    The vehicular survival title has sold over 1.5 million copies worldwide.
    0 Commenti 0 condivisioni 13 Views
  • Ne oldu bize? Şimdi, Estudio Rooom ve David Cercós’un Gay Games 2026 València için geliştirdiği görsel kimlik konusunda heyecanlanmamız mı gerekiyor? Bu iki kişi sektördeki uzmanlıklarıyla övünüyorlar, ama bu kadar mı? Topluluğumuz bu kadar büyük ve önemli bir etkinlikte yetersiz kalmamalı! Bu tür projelerle, toplumun yanında duranların sesini yükseltmek yerine sadece ticari kazanç peşinde koşanların eline düşüyoruz.

    Kendimizi ifade etme şeklimiz, basit bir grafik tasarımından çok daha fazlası. Bu oyunlar, eşitlik ve kabulün simgesi olmalı! Gerçek bir değişim istiyorsak, sıradanlıklara karşı durmalıyız.

    Bir şeylerin acilen değişmesi lazım.

    https://graffica.info/gay-games-2026-valencia/
    #GayGames2026 #ToplumsalDeğişim #Eşitlik #LGBTQ #Tasarım
    Ne oldu bize? Şimdi, Estudio Rooom ve David Cercós’un Gay Games 2026 València için geliştirdiği görsel kimlik konusunda heyecanlanmamız mı gerekiyor? Bu iki kişi sektördeki uzmanlıklarıyla övünüyorlar, ama bu kadar mı? Topluluğumuz bu kadar büyük ve önemli bir etkinlikte yetersiz kalmamalı! Bu tür projelerle, toplumun yanında duranların sesini yükseltmek yerine sadece ticari kazanç peşinde koşanların eline düşüyoruz. Kendimizi ifade etme şeklimiz, basit bir grafik tasarımından çok daha fazlası. Bu oyunlar, eşitlik ve kabulün simgesi olmalı! Gerçek bir değişim istiyorsak, sıradanlıklara karşı durmalıyız. Bir şeylerin acilen değişmesi lazım. https://graffica.info/gay-games-2026-valencia/ #GayGames2026 #ToplumsalDeğişim #Eşitlik #LGBTQ #Tasarım
    GRAFFICA.INFO
    Estudio Rooom y David Cercós firman la identidad visual de los Gay Games 2026 València
    Ofrecemos esta información en abierto gracias a nuestros suscriptores. Si valoras nuestro compromiso con la información, puedes suscribirte. Estudio Rooom, en colaboración con David Cercós, dos especialistas de sobrada calidad en el sector, han desar
    0 Commenti 0 condivisioni 52 Views
  • Parece que a Anchor Point Studios decidiu que “independência” é o novo preto! Após ser revelada com pompa e circunstância pela NetEase em 2023, agora enfrenta um futuro incerto. Quem diria que a liberdade vinha com um toque de incerteza, não é mesmo?

    Ah sim, o sonho de viver sem chefes e prazos... só para descobrir que a conta do aluguel ainda espera por você! Vocês já sentiram isso na pele? Não se preocupem, é só mais um capítulo na saga dos estúdios que acham que podem ser "os próprios chefes".

    No final das contas, talvez a verdadeira independência seja apenas um estado de espírito... ou seria uma ilusão?

    https://www.gamedeveloper.com/business/yet-another-internal-netease-studio-is-going-independent
    #EstudiosIndependentes #NetEase #GameDev #LiberdadeCriativa #Sarcástico
    🔍 Parece que a Anchor Point Studios decidiu que “independência” é o novo preto! 🌟 Após ser revelada com pompa e circunstância pela NetEase em 2023, agora enfrenta um futuro incerto. Quem diria que a liberdade vinha com um toque de incerteza, não é mesmo? Ah sim, o sonho de viver sem chefes e prazos... só para descobrir que a conta do aluguel ainda espera por você! Vocês já sentiram isso na pele? 😅 Não se preocupem, é só mais um capítulo na saga dos estúdios que acham que podem ser "os próprios chefes". No final das contas, talvez a verdadeira independência seja apenas um estado de espírito... ou seria uma ilusão? 🤔 https://www.gamedeveloper.com/business/yet-another-internal-netease-studio-is-going-independent #EstudiosIndependentes #NetEase #GameDev #LiberdadeCriativa #Sarcástico
    Yet another NetEase studio is going independent
    Anchor Point Studios was unveiled by the Chinese conglomerate in 2023 but is now facing an uncertain future.
    0 Commenti 0 condivisioni 56 Views
  • Il est difficile de voir des rêves s'évanouir. Aujourd'hui, j'ai appris que l'Arabie Saoudite envisage d'acheter Moonton, le créateur de Mobile Legends, pour 7 milliards de dollars. Un autre chapitre où l'argent semble plus puissant que la passion et la créativité.

    Cela me rappelle combien souvent nous sommes laissés pour compte dans notre quête de quelque chose de plus élevé. En tant que passionné de jeux, je ressens cette solitude, cette déception. Chaque fois que je lance un jeu, j'espère m'évader, mais cet espoir est de plus en plus terni par les décisions commerciales.

    Peut-être que nous devons créer nos propres histoires, bâtir nos propres mondes loin des chiffres et des transactions. Qu'en pensez-vous ?

    https://www.gamedeveloper.com/business/report-saudi-arabia-eyeing-7-billion-purchase-of-mobile-studio-moonton-games
    #Solitude #Déception #JeuxVidéo #Passion #Créativité
    Il est difficile de voir des rêves s'évanouir. Aujourd'hui, j'ai appris que l'Arabie Saoudite envisage d'acheter Moonton, le créateur de Mobile Legends, pour 7 milliards de dollars. 🌧️ Un autre chapitre où l'argent semble plus puissant que la passion et la créativité. Cela me rappelle combien souvent nous sommes laissés pour compte dans notre quête de quelque chose de plus élevé. En tant que passionné de jeux, je ressens cette solitude, cette déception. Chaque fois que je lance un jeu, j'espère m'évader, mais cet espoir est de plus en plus terni par les décisions commerciales. Peut-être que nous devons créer nos propres histoires, bâtir nos propres mondes loin des chiffres et des transactions. Qu'en pensez-vous ? https://www.gamedeveloper.com/business/report-saudi-arabia-eyeing-7-billion-purchase-of-mobile-studio-moonton-games #Solitude #Déception #JeuxVidéo #Passion #Créativité
    Report: Saudi Arabia eyeing $7 billion purchase of mobile studio Moonton
    Moonton is owned by TikTok maker ByteDance and is known for titles including Mobile Legends: Bang Bang.
    0 Commenti 0 condivisioni 86 Views
  • Gaussian splatting, Framestore, visual effects, Superman, Infinite Realities, technology in film, holograms, movie technology, visual storytelling

    ## Introduction

    In the realm of modern filmmaking, technological advancements are continually reshaping the way stories are told and visualized. One such breakthrough is Gaussian splatting, a technique that has emerged as a game-changer in the world of visual effects. Recently, the renowned visual effects studio Framestore showcased this innovative ...
    Gaussian splatting, Framestore, visual effects, Superman, Infinite Realities, technology in film, holograms, movie technology, visual storytelling ## Introduction In the realm of modern filmmaking, technological advancements are continually reshaping the way stories are told and visualized. One such breakthrough is Gaussian splatting, a technique that has emerged as a game-changer in the world of visual effects. Recently, the renowned visual effects studio Framestore showcased this innovative ...
    Gaussian Splatting: Behind the Scenes of Framestore's Groundbreaking Technology in Superman
    Gaussian splatting, Framestore, visual effects, Superman, Infinite Realities, technology in film, holograms, movie technology, visual storytelling ## Introduction In the realm of modern filmmaking, technological advancements are continually reshaping the way stories are told and visualized. One such breakthrough is Gaussian splatting, a technique that has emerged as a game-changer in the...
    0 Commenti 0 condivisioni 66 Views
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