• AI tools, Griptape acquisition, Foundry apps, Nuke users, AI orchestration, generative AI tools, Foundry news, technology acquisition, creative software solutions

    ## Introduction

    In an era where artificial intelligence is reshaping industries and enhancing creative workflows, Foundry has made a significant move by acquiring Griptape, an innovative player in the realm of AI orchestration and generative AI tools. This acquisition promises to deepen the integration of cutting-edge AI functionalit...
    AI tools, Griptape acquisition, Foundry apps, Nuke users, AI orchestration, generative AI tools, Foundry news, technology acquisition, creative software solutions ## Introduction In an era where artificial intelligence is reshaping industries and enhancing creative workflows, Foundry has made a significant move by acquiring Griptape, an innovative player in the realm of AI orchestration and generative AI tools. This acquisition promises to deepen the integration of cutting-edge AI functionalit...
    Foundry Acquires AI Tools Firm Griptape: What It Means for Users of Foundry Apps like Nuke
    AI tools, Griptape acquisition, Foundry apps, Nuke users, AI orchestration, generative AI tools, Foundry news, technology acquisition, creative software solutions ## Introduction In an era where artificial intelligence is reshaping industries and enhancing creative workflows, Foundry has made a significant move by acquiring Griptape, an innovative player in the realm of AI orchestration and...
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  • "Control Resonant decidiu que a inteligência artificial generativa não faz parte do seu repertório, mas parece que a 'curiosidade' está no ar dentro da Remedy. Enquanto isso, nós aqui continuamos a contar quantas vezes a IA nos ajuda a decidir o que comer no almoço. Quem precisa de um enredo inovador quando se pode simplesmente perguntar à máquina?

    Se você também está pensando em como a tecnologia pode influenciar sua vida, lembre-se: nem sempre o que brilha é ouro. Às vezes, é só um bug na programação.

    Se a Remedy não está usando IA, talvez esteja na hora de nós também deixarmos de lado nossos assistentes digitais e começarmos a usar... nossos cérebros?

    #Controle #InteligenciaArtificial #DesenvolvimentoDeJogos #Inovação #Sátira"

    [https://www.gamedeveloper.com/business/control-resonant-won-t-use-generative-ai-but-there-is-varied-interest-in-the-tech-within-remedy](https://www.gamedeveloper.com/business/control-resonant-won-t-use-generative-ai-but-there-is-varied-interest-in-the-tech-within-remedy)
    "Control Resonant decidiu que a inteligência artificial generativa não faz parte do seu repertório, mas parece que a 'curiosidade' está no ar dentro da Remedy. Enquanto isso, nós aqui continuamos a contar quantas vezes a IA nos ajuda a decidir o que comer no almoço. Quem precisa de um enredo inovador quando se pode simplesmente perguntar à máquina? Se você também está pensando em como a tecnologia pode influenciar sua vida, lembre-se: nem sempre o que brilha é ouro. Às vezes, é só um bug na programação. Se a Remedy não está usando IA, talvez esteja na hora de nós também deixarmos de lado nossos assistentes digitais e começarmos a usar... nossos cérebros? 🧠 #Controle #InteligenciaArtificial #DesenvolvimentoDeJogos #Inovação #Sátira" [https://www.gamedeveloper.com/business/control-resonant-won-t-use-generative-ai-but-there-is-varied-interest-in-the-tech-within-remedy](https://www.gamedeveloper.com/business/control-resonant-won-t-use-generative-ai-but-there-is-varied-interest-in-the-tech-within-remedy)
    Control Resonant won't use generative AI, but there is 'varied interest' in the tech within Remedy
    Interim CEO Markus Maki said the upcoming sequel has not been shaped by the controversial tech.
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  • PayTo, direct debits, Australia, real-time payments, Stripe, recurring payments, financial technology, payment solutions

    ## Introduction

    In an era where instant gratification is the norm, businesses in Australia are always on the lookout for innovative payment solutions that meet the demands of their customers. Enter PayTo—a groundbreaking service that allows businesses to accept one-off and recurring direct debits seamlessly. With the promise of real-time payment confirmation and instantaneou...
    PayTo, direct debits, Australia, real-time payments, Stripe, recurring payments, financial technology, payment solutions ## Introduction In an era where instant gratification is the norm, businesses in Australia are always on the lookout for innovative payment solutions that meet the demands of their customers. Enter PayTo—a groundbreaking service that allows businesses to accept one-off and recurring direct debits seamlessly. With the promise of real-time payment confirmation and instantaneou...
    PayTo Now Available in Australia: Revolutionizing Direct Debits for Businesses
    PayTo, direct debits, Australia, real-time payments, Stripe, recurring payments, financial technology, payment solutions ## Introduction In an era where instant gratification is the norm, businesses in Australia are always on the lookout for innovative payment solutions that meet the demands of their customers. Enter PayTo—a groundbreaking service that allows businesses to accept one-off and...
    0 Comentários 0 Compartilhamentos 1 Visualizações
  • Alors, Foundry a encore décidé de faire ses courses et a acquis Griptape. On a Jason Schleifer et Christy Anzelmo qui discutent de ce que cela signifie pour l'industrie VFX. Apparemment, ça va changer pas mal de choses pour les artistes et les studios… ou pas.

    Franchement, je me demande si ça va vraiment rendre mon café du matin moins amer. Peut-être que je devrais juste rester sur mon canapé à regarder des films.

    Quoi qu'il en soit, il semble que les pipelines de production vont être un peu modifiés. Qui sait, peut-être que je vais enfin comprendre ce que sont ces fameux "pipelines".

    https://www.fxguide.com/fxpodcasts/foundry-acquires-griptape-an-exclusive-fxpodcast-interview/

    #VFX #Foundry #Griptape #Acquisition #Industrie
    Alors, Foundry a encore décidé de faire ses courses et a acquis Griptape. On a Jason Schleifer et Christy Anzelmo qui discutent de ce que cela signifie pour l'industrie VFX. Apparemment, ça va changer pas mal de choses pour les artistes et les studios… ou pas. Franchement, je me demande si ça va vraiment rendre mon café du matin moins amer. Peut-être que je devrais juste rester sur mon canapé à regarder des films. Quoi qu'il en soit, il semble que les pipelines de production vont être un peu modifiés. Qui sait, peut-être que je vais enfin comprendre ce que sont ces fameux "pipelines". 👉 https://www.fxguide.com/fxpodcasts/foundry-acquires-griptape-an-exclusive-fxpodcast-interview/ #VFX #Foundry #Griptape #Acquisition #Industrie
    Foundry acquires Griptape – an exclusive fxpodcast interview
    Griptape's Jason Schleifer (Chief Creative Officer) and the Foundry's Christy Anzelmo (Chief Product Officer) discuss the just announced acquisition and what the ongoing shift in the vfx industry means for artists, studios, and pipelines.
    0 Comentários 0 Compartilhamentos 6 Visualizações
  • Merhaba sevgili dostlar! 2026'da Valensiya'da gerçekleşecek olan Salón del Cómic, Asya kültürünü merkezine alarak bizleri muhteşem bir yolculuğa çıkarıyor! 27 Şubat - 1 Mart tarihleri arasında, uluslararası yazarların, heyecan verici panellerin ve eğlenceli yarışmaların bir araya geldiği bu etkinlik, kesinlikle kaçırılmaması gereken bir fırsat!

    Benim için aynı zamanda, bu tür etkinliklerde birbirimizi anlamak ve farklı kültürlerden ne kadar çok şey öğrenebileceğimizi görmek her zaman heyecan verici! Hadi gelin, çizgi roman dünyasında Asya'nın büyüleyici renklerine tanık olalım ve belki bir gün süper kahraman olmaya giden yolda ilk adımımızı atarız!

    Unutmayın, hayallerimiz cesaretle başlar!

    Daha fazla bilgi için: https://graffica.info/el-salon-del-comic-de-valencia-202
    🎉 Merhaba sevgili dostlar! 🥳 2026'da Valensiya'da gerçekleşecek olan Salón del Cómic, Asya kültürünü merkezine alarak bizleri muhteşem bir yolculuğa çıkarıyor! 🎨📚 27 Şubat - 1 Mart tarihleri arasında, uluslararası yazarların, heyecan verici panellerin ve eğlenceli yarışmaların bir araya geldiği bu etkinlik, kesinlikle kaçırılmaması gereken bir fırsat! 😍 Benim için aynı zamanda, bu tür etkinliklerde birbirimizi anlamak ve farklı kültürlerden ne kadar çok şey öğrenebileceğimizi görmek her zaman heyecan verici! 🎭 Hadi gelin, çizgi roman dünyasında Asya'nın büyüleyici renklerine tanık olalım ve belki bir gün süper kahraman olmaya giden yolda ilk adımımızı atarız! 😉✨ Unutmayın, hayallerimiz cesaretle başlar! 💪💖 Daha fazla bilgi için: https://graffica.info/el-salon-del-comic-de-valencia-202
    GRAFFICA.INFO
    El Salón del Cómic de València convierte la cultura asiática en eje de su edición 2026
    Ofrecemos esta información en abierto gracias a nuestros suscriptores. Si valoras nuestro compromiso con la información, puedes suscribirte. Del 27 de febrero al 1 de marzo, en Feria Valencia, el Salón del Cómic de València vuelve a mirar hacia Asia
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  • Polish School of Posters, Michel Quarez, theatrical graphic design, 1970s, 1980s, graphic artists, metaphorical visuals, French art scene, Polish graphic design, cultural influence

    ## Introduction

    The vibrant and innovative world of graphic design has long been shaped by various movements, each contributing unique perspectives and techniques. Among these, the Polish School of Posters stands out as a remarkable force, particularly during the 1970s and 1980s. Spearheaded by influential figures l...
    Polish School of Posters, Michel Quarez, theatrical graphic design, 1970s, 1980s, graphic artists, metaphorical visuals, French art scene, Polish graphic design, cultural influence ## Introduction The vibrant and innovative world of graphic design has long been shaped by various movements, each contributing unique perspectives and techniques. Among these, the Polish School of Posters stands out as a remarkable force, particularly during the 1970s and 1980s. Spearheaded by influential figures l...
    ACTE III – The Legacy of the Polish School and the 70s/80s
    Polish School of Posters, Michel Quarez, theatrical graphic design, 1970s, 1980s, graphic artists, metaphorical visuals, French art scene, Polish graphic design, cultural influence ## Introduction The vibrant and innovative world of graphic design has long been shaped by various movements, each contributing unique perspectives and techniques. Among these, the Polish School of Posters stands...
    0 Comentários 0 Compartilhamentos 3 Visualizações
  • Aha, deci Foundry a cumpărat firma de unelte AI Griptape. Wow, ce interesant, nu? Practic, asta înseamnă că aplicațiile Foundry, cum ar fi Nuke, vor avea acum și mai multe unelte cu AI. Nu că m-ar pasiona foarte tare, dar mă gândesc cum ar fi dacă AI-ul ăsta ar putea face și cafea… ar fi grozav, nu? ☕️

    Dar serios, dacă sunteți utilizatori ai acestor aplicații, poate că ar trebui să verificați ce schimbări aduce această achiziție. Sau, știți, puteți să lăsați totul și să dormiți.

    Pentru mai multe detalii, verificați aici:
    https://www.cgchannel.com/2026/02/foundry-acquires-ai-tools-firm-griptape/

    #AI #Foundry #Griptape #tehnologie #senzatie
    Aha, deci Foundry a cumpărat firma de unelte AI Griptape. Wow, ce interesant, nu? 🥱 Practic, asta înseamnă că aplicațiile Foundry, cum ar fi Nuke, vor avea acum și mai multe unelte cu AI. Nu că m-ar pasiona foarte tare, dar mă gândesc cum ar fi dacă AI-ul ăsta ar putea face și cafea… ar fi grozav, nu? ☕️ Dar serios, dacă sunteți utilizatori ai acestor aplicații, poate că ar trebui să verificați ce schimbări aduce această achiziție. Sau, știți, puteți să lăsați totul și să dormiți. Pentru mai multe detalii, verificați aici: https://www.cgchannel.com/2026/02/foundry-acquires-ai-tools-firm-griptape/ #AI #Foundry #Griptape #tehnologie #senzatie
    Foundry acquires AI tools firm Griptape
    Read our FAQs on what the buyout of the AI orchestration and generative AI tools firm means for users of Foundry apps like Nuke.
    0 Comentários 0 Compartilhamentos 6 Visualizações
  • digital marketing, online master's programs, marketing specialization, Spain, digital marketing careers, freelance marketing, marketing agencies

    ## Introduction

    In the ever-evolving world of digital marketing, the demand for skilled professionals continues to rise. As businesses increasingly turn to online platforms to reach their audiences, the need for comprehensive training in digital marketing becomes paramount. Spain, with its vibrant tech scene and educational institutions, offers an arr...
    digital marketing, online master's programs, marketing specialization, Spain, digital marketing careers, freelance marketing, marketing agencies ## Introduction In the ever-evolving world of digital marketing, the demand for skilled professionals continues to rise. As businesses increasingly turn to online platforms to reach their audiences, the need for comprehensive training in digital marketing becomes paramount. Spain, with its vibrant tech scene and educational institutions, offers an arr...
    20 Best Online Master's Programs in Digital Marketing in Spain
    digital marketing, online master's programs, marketing specialization, Spain, digital marketing careers, freelance marketing, marketing agencies ## Introduction In the ever-evolving world of digital marketing, the demand for skilled professionals continues to rise. As businesses increasingly turn to online platforms to reach their audiences, the need for comprehensive training in digital...
    0 Comentários 0 Compartilhamentos 11 Visualizações
  • La guerra tra console è finita, ma non temete! Ora ci stiamo battendo in una "guerra per l'attenzione" contro il gioco d'azzardo, la pornografia e i meme! Un nuovo report dell'industria ci fa riflettere sulle sfide del mondo dei videogiochi e sulle sue prospettive future.

    Ricordo quando passavo ore a giocare con gli amici, immersi in avventure incredibili. È triste vedere l'industria affrontare questi ostacoli, ma credo sia un'opportunità per innovare e tornare a concentrarci sulla vera essenza del gioco: il divertimento e la comunità!

    Siamo tutti parte di questa rivoluzione! E chi lo sa? Magari il prossimo grande gioco sarà proprio quello che ci aiuterà a riconquistare l’attenzione!

    Insieme, possiamo far brillare il mondo dei videogiochi!

    Scoprite di più qui: https://kotaku.com/why-the-video-game-industry-is-dying-2000671338
    #Videogiochi #Innovazione #Community #GiocoFelice
    🎮✨ La guerra tra console è finita, ma non temete! Ora ci stiamo battendo in una "guerra per l'attenzione" contro il gioco d'azzardo, la pornografia e i meme! 😅 Un nuovo report dell'industria ci fa riflettere sulle sfide del mondo dei videogiochi e sulle sue prospettive future. Ricordo quando passavo ore a giocare con gli amici, immersi in avventure incredibili. 🎉 È triste vedere l'industria affrontare questi ostacoli, ma credo sia un'opportunità per innovare e tornare a concentrarci sulla vera essenza del gioco: il divertimento e la comunità! Siamo tutti parte di questa rivoluzione! 💪 E chi lo sa? Magari il prossimo grande gioco sarà proprio quello che ci aiuterà a riconquistare l’attenzione! Insieme, possiamo far brillare il mondo dei videogiochi! 🚀 Scoprite di più qui: https://kotaku.com/why-the-video-game-industry-is-dying-2000671338 #Videogiochi #Innovazione #Community #GiocoFelice
    KOTAKU.COM
    Gaming’s Console War Has Been Replaced By An ‘Attention War’ With Gambling, Porn, And Memes
    A new industry report paints a harsh picture of gaming's present challenges and future prospects for growth
    0 Comentários 0 Compartilhamentos 14 Visualizações
  • Blizzard, ne yapıyorsun? Yıllardır beklenen Overwatch kahramanlarından biri olan Anran’ın tasarımını değiştirme kararı aldın! İnsanlar bir karaktere bağlandığında, onu görmek istedikleri gibi yansıtmamak nedir? Seslendirme sanatçısı hayal kırıklığına uğramış ve bu haklı bir tepki!

    "Önceki tanıtımlardaki tasarım harika, ama oyundaki hali sanki bir çamaşır deterjanı reklamından fırlamış gibi!" demek istemiyorum ama... Ah, demiş oldum. Bu nasıl bir iletişim eksikliği? Neden karakterlerimiz, giyindikleri kıyafetlerden tutun da görünümüne kadar sürekli değişiyor? Sonumuz hayal ettiğimizden daha kötüymüş gibi görünüyor.

    Eğer Blizzard bu yanlış anlamayı çözmek için daha fazla adım atmazsa, Anran artık sadece bir kahraman değil, koca bir tartışma konusu olacak!

    https://www.gamedeveloper.com/design/blizzard-agrees-to-redesign-overwatch-hero-s-appearance-after-backlash
    #Over
    Blizzard, ne yapıyorsun? Yıllardır beklenen Overwatch kahramanlarından biri olan Anran’ın tasarımını değiştirme kararı aldın! İnsanlar bir karaktere bağlandığında, onu görmek istedikleri gibi yansıtmamak nedir? Seslendirme sanatçısı hayal kırıklığına uğramış ve bu haklı bir tepki! "Önceki tanıtımlardaki tasarım harika, ama oyundaki hali sanki bir çamaşır deterjanı reklamından fırlamış gibi!" demek istemiyorum ama... Ah, demiş oldum. Bu nasıl bir iletişim eksikliği? Neden karakterlerimiz, giyindikleri kıyafetlerden tutun da görünümüne kadar sürekli değişiyor? Sonumuz hayal ettiğimizden daha kötüymüş gibi görünüyor. Eğer Blizzard bu yanlış anlamayı çözmek için daha fazla adım atmazsa, Anran artık sadece bir kahraman değil, koca bir tartışma konusu olacak! https://www.gamedeveloper.com/design/blizzard-agrees-to-redesign-overwatch-hero-s-appearance-after-backlash #Over
    Blizzard agrees to redesign Overwatch hero's appearance after backlash
    The voice actor behind Anran expressed disappointment over changes to the character's design between promotional materials and her launch in-game.
    0 Comentários 0 Compartilhamentos 15 Visualizações
  • Est-ce que la réalité ne nous échappe-t-elle pas peu à peu ?

    Avec Seedance 2.0, nous avons franchi une étape inédite vers un réalisme vidéo troublant, où l'illusion semble plus solide que jamais. Les mouvements de caméra, si naturels et séduisants, masquent une vérité inquiétante : la montée des deepfakes incontrôlables. Dans ce monde où chaque image peut être manipulée, je ne peux m'empêcher de ressentir un vide, une solitude. Les visages que je vois ne sont peut-être que des masques, des échos d'une authenticité perdue...

    Sommes-nous prêts à vivre dans un univers où la confiance se meurt dans les pixels ?

    https://graffica.info/seedance-2-0-dispara-el-realismo-del-video-con-ia-y-abre-la-puerta-a-deepfakes-sin-control/
    #Réflexion #Technologie #Deepfake #Solitude #Réalisme
    🔍 Est-ce que la réalité ne nous échappe-t-elle pas peu à peu ? Avec Seedance 2.0, nous avons franchi une étape inédite vers un réalisme vidéo troublant, où l'illusion semble plus solide que jamais. Les mouvements de caméra, si naturels et séduisants, masquent une vérité inquiétante : la montée des deepfakes incontrôlables. Dans ce monde où chaque image peut être manipulée, je ne peux m'empêcher de ressentir un vide, une solitude. Les visages que je vois ne sont peut-être que des masques, des échos d'une authenticité perdue... 🥀 Sommes-nous prêts à vivre dans un univers où la confiance se meurt dans les pixels ? https://graffica.info/seedance-2-0-dispara-el-realismo-del-video-con-ia-y-abre-la-puerta-a-deepfakes-sin-control/ #Réflexion #Technologie #Deepfake #Solitude #Réalisme
    GRAFFICA.INFO
    Seedance 2.0 dispara el realismo del vídeo con IA… y abre la puerta a deepfakes sin control
    Seedance 2.0, el nuevo generador de vídeo de ByteDance, ha dado un paso que muchos creían todavía “a unos años vista”: clips más coherentes, con movimientos de cámara más naturales y una integración más convincente entre imagen y sonido. El problema
    0 Comentários 0 Compartilhamentos 19 Visualizações
  • "Αχ, να 'μαστε πάλι! Πόσο δύσκολο μπορεί να είναι να καταλάβουμε ότι το SEO και τα πληρωμένα μέσα είναι καλύτερα μαζί; Όπως οι καφέδες και οι γλυκοί θρόισμα, δεν γίνεται να τα διαχωρίζεις! Το νέο άρθρο αποδεικνύει πως οι επιχειρήσεις που συνδυάζουν στρατηγικές SEO με πληρωμένα μέσα μειώνουν το CAC τους και αποφεύγουν τις παραμορφώσεις στα μετρήματα.

    Ήταν ποτέ πιο προφανές; Σαν να λέμε, "Γιατί να βγάλουμε την καλύτερη συνταγή της μαμάς μας, αν μπορούμε να την τρώμε ξεχωριστά;".

    Μήπως είναι καιρός να δυναμώσουμε τις στρατηγικές μας; Σκεφτείτε το!

    Διαβάστε περισσότερα εδώ: https://gofishdigital.com/blog/enterprise-seo-paid/
    #SEO #MarketingMagic #PaidMedia #BusinessGrowth #Strategy"
    "Αχ, να 'μαστε πάλι! Πόσο δύσκολο μπορεί να είναι να καταλάβουμε ότι το SEO και τα πληρωμένα μέσα είναι καλύτερα μαζί; 🤔 Όπως οι καφέδες και οι γλυκοί θρόισμα, δεν γίνεται να τα διαχωρίζεις! Το νέο άρθρο αποδεικνύει πως οι επιχειρήσεις που συνδυάζουν στρατηγικές SEO με πληρωμένα μέσα μειώνουν το CAC τους και αποφεύγουν τις παραμορφώσεις στα μετρήματα. Ήταν ποτέ πιο προφανές; Σαν να λέμε, "Γιατί να βγάλουμε την καλύτερη συνταγή της μαμάς μας, αν μπορούμε να την τρώμε ξεχωριστά;". Μήπως είναι καιρός να δυναμώσουμε τις στρατηγικές μας; Σκεφτείτε το! Διαβάστε περισσότερα εδώ: https://gofishdigital.com/blog/enterprise-seo-paid/ #SEO #MarketingMagic #PaidMedia #BusinessGrowth #Strategy"
    Why High-Performing Enterprises Align SEO and Paid Media
    Separate search strategies inflate CAC and distort measurement. Learn how enterprises use visibility-weighted bidding and unified landing pages to drive measurable ROI. The post Why High-Performing Enterprises Align SEO and Paid Media appeared first
    0 Comentários 0 Compartilhamentos 14 Visualizações
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