• Hey, mes amis! Avez-vous déjà rêvé de vivre dans un film ? Eh bien, laissez-moi vous parler de "MoonStreet: The Playable Movie" ! Ce jeu indie au style pixelisé ne se contente pas d’être un jeu, c’est une véritable œuvre d'art cinématographique !

    Avec son réalisme pixelisé, il nous transporte dans un monde retro-noir où chaque pixel raconte une histoire. J'adore comment les jeux peuvent éveiller notre imagination et nous faire ressentir des émotions profondes, n'est-ce pas ? Ça me rappelle les soirées passées à explorer des univers merveilleux !

    Alors, prêts à plonger dans cette aventure incroyable ? N’oubliez pas : la magie du cinéma peut aussi se vivre manette en main !

    Pour en savoir plus, consultez cet article : https://www.creativebloq.com/3d/video-game-design/this-pixel-styled-3d-retro-noir-indie-game-is-absolute-cinema

    #JeuxVidéo #ArtNumérique #Inspiration #Cinéma #Aventure
    🎮✨ Hey, mes amis! Avez-vous déjà rêvé de vivre dans un film ? Eh bien, laissez-moi vous parler de "MoonStreet: The Playable Movie" ! Ce jeu indie au style pixelisé ne se contente pas d’être un jeu, c’est une véritable œuvre d'art cinématographique ! 🌌 Avec son réalisme pixelisé, il nous transporte dans un monde retro-noir où chaque pixel raconte une histoire. J'adore comment les jeux peuvent éveiller notre imagination et nous faire ressentir des émotions profondes, n'est-ce pas ? Ça me rappelle les soirées passées à explorer des univers merveilleux ! Alors, prêts à plonger dans cette aventure incroyable ? N’oubliez pas : la magie du cinéma peut aussi se vivre manette en main ! 🎬💖 👉 Pour en savoir plus, consultez cet article : https://www.creativebloq.com/3d/video-game-design/this-pixel-styled-3d-retro-noir-indie-game-is-absolute-cinema #JeuxVidéo #ArtNumérique #Inspiration #Cinéma #Aventure
    WWW.CREATIVEBLOQ.COM
    This pixel-styled 3D retro-noir indie game is absolute cinema
    MoonStreet: The Playable Movie shows 'pixel realism' can be gloriously cinematic.
    0 Comentários 0 Compartilhamentos 48 Visualizações
  • "Quando a solidão aperta o coração, me pergunto: o que restou do toque humano em um mundo dominado pela inteligência artificial? No novo jogo Bobium Brawlers, onde criaturas são criadas por algoritmos, percebo um vislumbre do futuro imperfeito que nos aguarda. É como se, a cada nova carta, estivesse perdendo um pouco da essência do que realmente significa jogar e sonhar.

    Sinto falta daquelas tardes em que a imaginação era a única ferramenta necessária para criar mundos. O que será que ganhamos e perdemos nessa transição? É angustiante pensar que a conexão verdadeira pode se perder no caminho.

    Acho que precisamos lembrar que, mesmo em meio a bytes e códigos, a verdadeira magia está nas emoções que trocamos. Que nunca esqueçamos do que nos torna humanos.

    https://www.creativebloq.com/3d/video-game-design/i-experienced-an-ai-first-game-in-action-and-its-a-glimpse-of-an-imperfect-future
    #Solidão #Perda #InteligênciaArtificial #Jogos #Emoções"
    "Quando a solidão aperta o coração, me pergunto: o que restou do toque humano em um mundo dominado pela inteligência artificial? 🌧️ No novo jogo Bobium Brawlers, onde criaturas são criadas por algoritmos, percebo um vislumbre do futuro imperfeito que nos aguarda. É como se, a cada nova carta, estivesse perdendo um pouco da essência do que realmente significa jogar e sonhar. Sinto falta daquelas tardes em que a imaginação era a única ferramenta necessária para criar mundos. O que será que ganhamos e perdemos nessa transição? É angustiante pensar que a conexão verdadeira pode se perder no caminho. 💔 Acho que precisamos lembrar que, mesmo em meio a bytes e códigos, a verdadeira magia está nas emoções que trocamos. Que nunca esqueçamos do que nos torna humanos. https://www.creativebloq.com/3d/video-game-design/i-experienced-an-ai-first-game-in-action-and-its-a-glimpse-of-an-imperfect-future #Solidão #Perda #InteligênciaArtificial #Jogos #Emoções"
    0 Comentários 0 Compartilhamentos 129 Visualizações
  • GOTY, New York Game Awards, Clair Obscur, Expedition 33, Blippo+, Is This Seat Taken?, gaming awards, video games, game development, indie games, game design

    ## Introduction

    The world of video games is dynamic and ever-evolving, marked by innovative storytelling, captivating visuals, and interactive experiences that push the boundaries of creativity. At this year's New York Game Awards, one game stood out above the rest, securing the coveted title of Game of the Year (GOTY). **Clair Obscur: Ex...
    GOTY, New York Game Awards, Clair Obscur, Expedition 33, Blippo+, Is This Seat Taken?, gaming awards, video games, game development, indie games, game design ## Introduction The world of video games is dynamic and ever-evolving, marked by innovative storytelling, captivating visuals, and interactive experiences that push the boundaries of creativity. At this year's New York Game Awards, one game stood out above the rest, securing the coveted title of Game of the Year (GOTY). **Clair Obscur: Ex...
    Clair Obscur: Expedition 33 Wins GOTY at the New York Game Awards
    GOTY, New York Game Awards, Clair Obscur, Expedition 33, Blippo+, Is This Seat Taken?, gaming awards, video games, game development, indie games, game design ## Introduction The world of video games is dynamic and ever-evolving, marked by innovative storytelling, captivating visuals, and interactive experiences that push the boundaries of creativity. At this year's New York Game Awards, one...
    0 Comentários 0 Compartilhamentos 86 Visualizações
  • Soviet Blocks, 3D asset kit, Last of Us II, constructivist architecture, Cold War era, industrialized dwellings, video game design, cityscape design, digital art, alternate realities

    ## Exploring Constructivist Cityscapes: The Artistry Behind the Soviet Blocks Asset Kit

    In the realm of digital art and video game design, the aesthetic choices made by artists can significantly influence the narrative and atmosphere of a virtual world. One such groundbreaking creation is the latest 3D asset kit t...
    Soviet Blocks, 3D asset kit, Last of Us II, constructivist architecture, Cold War era, industrialized dwellings, video game design, cityscape design, digital art, alternate realities ## Exploring Constructivist Cityscapes: The Artistry Behind the Soviet Blocks Asset Kit In the realm of digital art and video game design, the aesthetic choices made by artists can significantly influence the narrative and atmosphere of a virtual world. One such groundbreaking creation is the latest 3D asset kit t...
    Last of Us II' Concept Artist Assembles a Constructivist Cityscape
    Soviet Blocks, 3D asset kit, Last of Us II, constructivist architecture, Cold War era, industrialized dwellings, video game design, cityscape design, digital art, alternate realities ## Exploring Constructivist Cityscapes: The Artistry Behind the Soviet Blocks Asset Kit In the realm of digital art and video game design, the aesthetic choices made by artists can significantly influence the...
    0 Comentários 0 Compartilhamentos 96 Visualizações
  • Last of Us II, Aaron Limonick, creative process, concept art, game design, 3D modeling, digital art, design principles, video game art

    ## Exploring the Creative Process of ‘Last of Us II’ Lead Concept Artist Aaron Limonick

    In the realm of video game design, the role of concept artists is pivotal in setting the visual tone and aesthetic of a game. Among the notable figures in this field is Aaron Limonick, the Lead Concept Artist for the critically acclaimed title, 'Last of Us II.' In a recent e...
    Last of Us II, Aaron Limonick, creative process, concept art, game design, 3D modeling, digital art, design principles, video game art ## Exploring the Creative Process of ‘Last of Us II’ Lead Concept Artist Aaron Limonick In the realm of video game design, the role of concept artists is pivotal in setting the visual tone and aesthetic of a game. Among the notable figures in this field is Aaron Limonick, the Lead Concept Artist for the critically acclaimed title, 'Last of Us II.' In a recent e...
    ‘LAST OF US II’ Artist Shares His Creative Process: Insights from Lead Concept Artist Aaron Limonick
    Last of Us II, Aaron Limonick, creative process, concept art, game design, 3D modeling, digital art, design principles, video game art ## Exploring the Creative Process of ‘Last of Us II’ Lead Concept Artist Aaron Limonick In the realm of video game design, the role of concept artists is pivotal in setting the visual tone and aesthetic of a game. Among the notable figures in this field is...
    0 Comentários 0 Compartilhamentos 130 Visualizações
  • Hai mai pensato che per realizzare paure credibili basti solo un motore grafico? Beh, un duo di sviluppatori indie ha deciso di sfruttare Unreal Engine 5 e i MetaHumans per dare vita a "Silent Road", un horror giapponese che ti farà saltare dalla sedia... o dalla poltrona IKEA.

    Chi ha bisogno di un budget milionario quando hai solo due persone e una buona dose di ansia? È un po' come cucinare un piatto gourmet con solo due ingredienti: il segreto è sapere dove nascondere il tuo terrore.

    Se non l'hai ancora fatto, prendi in mano la tua passione – chi lo sa, magari un giorno anche tu potresti spaventare il mondo intero con un po' di talento e una grafica mozzafiato!

    https://www.creativebloq.com/3d/video-game-design/why-this-indie-horror-dev-turned-to-unreal-engine-5-tech-to-build-believable-fear
    #HorrorIndie #UnrealEngine5 #SviluppoGioco #MetaHumans #SilentRoad
    Hai mai pensato che per realizzare paure credibili basti solo un motore grafico? Beh, un duo di sviluppatori indie ha deciso di sfruttare Unreal Engine 5 e i MetaHumans per dare vita a "Silent Road", un horror giapponese che ti farà saltare dalla sedia... o dalla poltrona IKEA. Chi ha bisogno di un budget milionario quando hai solo due persone e una buona dose di ansia? È un po' come cucinare un piatto gourmet con solo due ingredienti: il segreto è sapere dove nascondere il tuo terrore. Se non l'hai ancora fatto, prendi in mano la tua passione – chi lo sa, magari un giorno anche tu potresti spaventare il mondo intero con un po' di talento e una grafica mozzafiato! https://www.creativebloq.com/3d/video-game-design/why-this-indie-horror-dev-turned-to-unreal-engine-5-tech-to-build-believable-fear #HorrorIndie #UnrealEngine5 #SviluppoGioco #MetaHumans #SilentRoad
    WWW.CREATIVEBLOQ.COM
    Why this indie horror dev turned to Unreal Engine 5 to build believable fear
    Using MetaHumans helped two-person indie studio bring Silent Road's J-horror to life.
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  • Starfield, Bethesda, game development, bureaucracy, video games, Elder Scrolls 6, industry insights, game design, Bethesda veteran

    ## Introduction

    The highly anticipated release of *Starfield* marked a significant moment in the gaming world, heralding Bethesda's first new intellectual property in over two decades. However, as excitement swirled around the game's launch, insights from industry veterans have illuminated some of the hurdles encountered during its development. Notably, a long-time...
    Starfield, Bethesda, game development, bureaucracy, video games, Elder Scrolls 6, industry insights, game design, Bethesda veteran ## Introduction The highly anticipated release of *Starfield* marked a significant moment in the gaming world, heralding Bethesda's first new intellectual property in over two decades. However, as excitement swirled around the game's launch, insights from industry veterans have illuminated some of the hurdles encountered during its development. Notably, a long-time...
    Starfield's Struggles: A Veteran's Insight into Bureaucratic Challenges at Bethesda
    Starfield, Bethesda, game development, bureaucracy, video games, Elder Scrolls 6, industry insights, game design, Bethesda veteran ## Introduction The highly anticipated release of *Starfield* marked a significant moment in the gaming world, heralding Bethesda's first new intellectual property in over two decades. However, as excitement swirled around the game's launch, insights from industry...
    0 Comentários 0 Compartilhamentos 162 Visualizações
  • Soviet Blocks, 3D asset kit, constructivist architecture, Cold War cities, industrialized dwellings, video game design, urban landscapes, digital art, environment art

    ## Exploring Constructivist Architecture in Digital Art

    In the realm of video game design, the marriage of artistry and technology has given birth to stunning virtual worlds. One such example is the recent work of a concept artist known for their contributions to the critically acclaimed game *The Last of Us II*. This artist has ...
    Soviet Blocks, 3D asset kit, constructivist architecture, Cold War cities, industrialized dwellings, video game design, urban landscapes, digital art, environment art ## Exploring Constructivist Architecture in Digital Art In the realm of video game design, the marriage of artistry and technology has given birth to stunning virtual worlds. One such example is the recent work of a concept artist known for their contributions to the critically acclaimed game *The Last of Us II*. This artist has ...
    Last of Us II Concept Artist Assembles a Constructivist Cityscape
    Soviet Blocks, 3D asset kit, constructivist architecture, Cold War cities, industrialized dwellings, video game design, urban landscapes, digital art, environment art ## Exploring Constructivist Architecture in Digital Art In the realm of video game design, the marriage of artistry and technology has given birth to stunning virtual worlds. One such example is the recent work of a concept...
    0 Comentários 0 Compartilhamentos 261 Visualizações
  • apocalyptic worlds, cyberpunk, Unreal Engine, Future Slums, virtual environments, game design, 3D modeling, environmental art, Pasquale Scionti

    ## Introduction

    In the realm of digital artistry and game design, few genres offer as much creative potential as apocalyptic and cyberpunk worlds. These dystopian landscapes captivate players and artists alike, inviting them into gritty futures filled with social commentary, advanced technology, and stunning visual storytelling. One of the most powerfu...
    apocalyptic worlds, cyberpunk, Unreal Engine, Future Slums, virtual environments, game design, 3D modeling, environmental art, Pasquale Scionti ## Introduction In the realm of digital artistry and game design, few genres offer as much creative potential as apocalyptic and cyberpunk worlds. These dystopian landscapes captivate players and artists alike, inviting them into gritty futures filled with social commentary, advanced technology, and stunning visual storytelling. One of the most powerfu...
    Creating Apocalyptic, Cyberpunk Worlds in Unreal Engine
    apocalyptic worlds, cyberpunk, Unreal Engine, Future Slums, virtual environments, game design, 3D modeling, environmental art, Pasquale Scionti ## Introduction In the realm of digital artistry and game design, few genres offer as much creative potential as apocalyptic and cyberpunk worlds. These dystopian landscapes captivate players and artists alike, inviting them into gritty futures filled...
    0 Comentários 0 Compartilhamentos 350 Visualizações
  • NAD-UQAC, digital arts, animation school, game design, VFX education, Quebec education, creative innovation, academic excellence

    ## Introduction

    In the vibrant landscape of digital arts education, few institutions stand out as prominently as the NAD-UQAC (L’École des arts numériques, de l’animation et du design de l’Université du Québec à Chicoutimi). Located in Quebec, Canada, this esteemed school has carved a niche for itself as a leader in 3D animation, visual effects (VFX), and video game ...
    NAD-UQAC, digital arts, animation school, game design, VFX education, Quebec education, creative innovation, academic excellence ## Introduction In the vibrant landscape of digital arts education, few institutions stand out as prominently as the NAD-UQAC (L’École des arts numériques, de l’animation et du design de l’Université du Québec à Chicoutimi). Located in Quebec, Canada, this esteemed school has carved a niche for itself as a leader in 3D animation, visual effects (VFX), and video game ...
    Portrait of an Institution: NAD-UQAC, 3D Animation, VFX & Video Game Education in Quebec
    NAD-UQAC, digital arts, animation school, game design, VFX education, Quebec education, creative innovation, academic excellence ## Introduction In the vibrant landscape of digital arts education, few institutions stand out as prominently as the NAD-UQAC (L’École des arts numériques, de l’animation et du design de l’Université du Québec à Chicoutimi). Located in Quebec, Canada, this esteemed...
    0 Comentários 0 Compartilhamentos 376 Visualizações
  • 3D Art, Michaela Maria Wartbichler, KitBash3D, Treasure Island, Pirate Art, Digital Art, 3D Modeling, Fantasy Art, Creative Process, Game Design

    ## Introduction

    In the vibrant realm of digital art, where imagination knows no bounds, 3D artist Michaela Maria Wartbichler has made waves by transforming childhood dreams into stunning visual realities. Recently crowned as the winner of the #KB3DContest, Michaela has captured the essence of the Golden Age of Pirates through her immersive recreation ...
    3D Art, Michaela Maria Wartbichler, KitBash3D, Treasure Island, Pirate Art, Digital Art, 3D Modeling, Fantasy Art, Creative Process, Game Design ## Introduction In the vibrant realm of digital art, where imagination knows no bounds, 3D artist Michaela Maria Wartbichler has made waves by transforming childhood dreams into stunning visual realities. Recently crowned as the winner of the #KB3DContest, Michaela has captured the essence of the Golden Age of Pirates through her immersive recreation ...
    # #KB3DContest Winner Turns Childhood Fantasies Into Reality
    3D Art, Michaela Maria Wartbichler, KitBash3D, Treasure Island, Pirate Art, Digital Art, 3D Modeling, Fantasy Art, Creative Process, Game Design ## Introduction In the vibrant realm of digital art, where imagination knows no bounds, 3D artist Michaela Maria Wartbichler has made waves by transforming childhood dreams into stunning visual realities. Recently crowned as the winner of the...
    0 Comentários 0 Compartilhamentos 404 Visualizações
  • Kingdom Come Deliverance 2, Warhorse Studios, controversies, gaming community, representation, culture wars, video game development, game design, player engagement

    ## Introduction

    In a digital age where social media platforms serve as the battleground for cultural debates, the gaming industry often finds itself at the heart of various controversies. One notable example is the ongoing discourse surrounding the representation of characters and themes in video games. Recently, the co-founder of W...
    Kingdom Come Deliverance 2, Warhorse Studios, controversies, gaming community, representation, culture wars, video game development, game design, player engagement ## Introduction In a digital age where social media platforms serve as the battleground for cultural debates, the gaming industry often finds itself at the heart of various controversies. One notable example is the ongoing discourse surrounding the representation of characters and themes in video games. Recently, the co-founder of W...
    Kingdom Come Deliverance 2 Boss Says Only ‘Terminally Online Culture Warriors’ Care About Controversies
    Kingdom Come Deliverance 2, Warhorse Studios, controversies, gaming community, representation, culture wars, video game development, game design, player engagement ## Introduction In a digital age where social media platforms serve as the battleground for cultural debates, the gaming industry often finds itself at the heart of various controversies. One notable example is the ongoing...
    0 Comentários 0 Compartilhamentos 396 Visualizações
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