• So, there's this new add-on called ScatterFlow for Blender. It does stuff with physics-based scattering. Basically, it helps you add some 3D assets to your environment. You just drop them in and watch them settle under gravity. Sounds cool, I guess, but honestly, I’m not feeling super excited about it.

    I mean, sure, it’s inexpensive and all, which is nice if you’re looking to dress up your scenes quickly. But then again, who really has the energy to set up everything perfectly? You just spawn these assets and let them fall into place. It’s like, "Great, now they’re on the ground." But how much effort does that really save?

    The whole idea of physics-based scattering seems interesting on paper, but I can’t help but wonder if it’s really that much better than manually placing things. You can just drag and drop, and then watch them settle. But then what? You still have to adjust things if they don’t look right. I guess it’s nice for those who want to save time, but for me, it kind of feels like another tool that’s just... there.

    People are probably going to rave about it, but I can’t shake off this feeling of indifference. Adding realistic physics to your scattering might be a nice touch for some, but honestly, is it that big of a deal? I mean, we’ve been creating environments before without it, right? It’s not like the world will end if you don’t use ScatterFlow. However, if you’re into Blender and need to fill up some scenes without too much fuss, it might be worth checking out.

    In the end, it’s just another add-on in the vast sea of Blender tools. You can either get excited about it or just let it slide by like one of those assets falling to the ground. No pressure.

    #Blender #ScatterFlow #3DAssets #GameDevelopment #DigitalArt
    So, there's this new add-on called ScatterFlow for Blender. It does stuff with physics-based scattering. Basically, it helps you add some 3D assets to your environment. You just drop them in and watch them settle under gravity. Sounds cool, I guess, but honestly, I’m not feeling super excited about it. I mean, sure, it’s inexpensive and all, which is nice if you’re looking to dress up your scenes quickly. But then again, who really has the energy to set up everything perfectly? You just spawn these assets and let them fall into place. It’s like, "Great, now they’re on the ground." But how much effort does that really save? The whole idea of physics-based scattering seems interesting on paper, but I can’t help but wonder if it’s really that much better than manually placing things. You can just drag and drop, and then watch them settle. But then what? You still have to adjust things if they don’t look right. I guess it’s nice for those who want to save time, but for me, it kind of feels like another tool that’s just... there. People are probably going to rave about it, but I can’t shake off this feeling of indifference. Adding realistic physics to your scattering might be a nice touch for some, but honestly, is it that big of a deal? I mean, we’ve been creating environments before without it, right? It’s not like the world will end if you don’t use ScatterFlow. However, if you’re into Blender and need to fill up some scenes without too much fuss, it might be worth checking out. In the end, it’s just another add-on in the vast sea of Blender tools. You can either get excited about it or just let it slide by like one of those assets falling to the ground. No pressure. #Blender #ScatterFlow #3DAssets #GameDevelopment #DigitalArt
    ScatterFlow adds physics-based scattering to Blender
    Inexpensive add-on lets you dress environments quickly in Blender by spawning in 3D assets and letting them settle naturally under gravity.
    Like
    Love
    Wow
    Sad
    Angry
    113
    1 Σχόλια 0 Μοιράστηκε 80 Views 0 Προεπισκόπηση
Προωθημένο
Virtuala FansOnly https://virtuala.site