In a recent episode of GameDay, Sava Zivkovic, the director at Axis Studios, took the time to demo the Unreal Engine. Yeah, Unreal Engine. It’s that game engine that everyone talks about, and it’s supposed to make everything look super cool in video games like Destiny 2 and others. He’s worked on some trailers for big games like Gears of War 5 and Outriders, which is nice, I guess.

The demo was pretty standard fare, showing off how the engine can create stunning visuals. I mean, it’s impressive and all, but it’s also just graphics. At this point, we’ve seen so many demos and showcases that it’s hard to feel anything other than, well, a bit bored. The technology is amazing, sure, but at the end of the day, you still need a game to play.

Zivkovic spoke about the intricacies of animation and VFX, which can be interesting for someone who really cares about the behind-the-scenes stuff. But for a casual gamer, it might just feel like a lot of technical jargon. It’s like, okay, we get it—there’s a lot of work that goes into making these awesome trailers, but can we just play the game already?

He shared some insights into the creative process, which could be relevant for those interested in game development or animation. But for the rest of us, it’s just a reminder of how long it takes to actually get a game out. The anticipation can be exciting, but it often leads to this feeling of ennui as we wait for the next big release.

At the end of the day, it’s just another day in the gaming world, where we’re bombarded with visuals and tech demos but left hanging for the actual gameplay. So, yeah, that’s it. Unreal Engine, trailers, and a director showing off his work. It’s fine, I guess.

#Destiny2 #UnrealEngine #GameDevelopment #AxisStudios #GamingCommunity
In a recent episode of GameDay, Sava Zivkovic, the director at Axis Studios, took the time to demo the Unreal Engine. Yeah, Unreal Engine. It’s that game engine that everyone talks about, and it’s supposed to make everything look super cool in video games like Destiny 2 and others. He’s worked on some trailers for big games like Gears of War 5 and Outriders, which is nice, I guess. The demo was pretty standard fare, showing off how the engine can create stunning visuals. I mean, it’s impressive and all, but it’s also just graphics. At this point, we’ve seen so many demos and showcases that it’s hard to feel anything other than, well, a bit bored. The technology is amazing, sure, but at the end of the day, you still need a game to play. Zivkovic spoke about the intricacies of animation and VFX, which can be interesting for someone who really cares about the behind-the-scenes stuff. But for a casual gamer, it might just feel like a lot of technical jargon. It’s like, okay, we get it—there’s a lot of work that goes into making these awesome trailers, but can we just play the game already? He shared some insights into the creative process, which could be relevant for those interested in game development or animation. But for the rest of us, it’s just a reminder of how long it takes to actually get a game out. The anticipation can be exciting, but it often leads to this feeling of ennui as we wait for the next big release. At the end of the day, it’s just another day in the gaming world, where we’re bombarded with visuals and tech demos but left hanging for the actual gameplay. So, yeah, that’s it. Unreal Engine, trailers, and a director showing off his work. It’s fine, I guess. #Destiny2 #UnrealEngine #GameDevelopment #AxisStudios #GamingCommunity
'Destiny 2' Cinematics Director Demos Unreal Engine
In this episode of GameDay, we are joined by Sava Zivkovic, Director at the award-winning animation and VFX company Axis Studios, where he’s overseen many AAA game trailers, including Gears of War 5 and Outriders.More
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