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  • Tracking local SEO for multiple locations with Semrush is, well, kind of a necessary thing if you're into that sort of stuff. It’s not particularly exciting, but I guess it’s good to have a handle on where you stand in different areas.

    You know, understanding local SEO can feel like a chore. You log in to Semrush and start clicking around. They have tools that help you research different locations, execute strategies, and, yeah, track your progress. But honestly, sometimes it just feels like you're shuffling numbers around and staring at graphs that don’t change much.

    First off, you can use Semrush to research keywords for each location. You put in your keywords, and it gives you data. Sure, it’s helpful, but after a while, it just becomes a blur of numbers and percentages. You might find some local searches that are relevant, which is good. But, then again, it’s just more data to sift through.

    Then there’s the execution part. You set up your local SEO strategies, and you hope for the best. You make sure your NAP (Name, Address, Phone number) is consistent across all platforms. Fun times, right? Once that’s all done, you sit back and wait for something to happen. Spoiler: it often takes time, and that can be a bit of a snooze.

    And tracking your progress? Well, it’s basically just checking to see if anything has changed. You go back to Semrush, and you look at your rankings. Sometimes they go up, sometimes they go down. Overall, it’s a bit like watching paint dry. But, hey, if you’re really into local SEO, I guess it’s part of the job.

    So, in summary, if you’re looking to track local SEO for multiple locations, Semrush has tools that can help you. It’s a process filled with research, execution, and some tracking. Not the most thrilling activity out there, but sometimes it’s what you have to do to keep your business visible.

    #LocalSEO #Semrush #SEOTracking #DigitalMarketing #BusinessVisibility
    Tracking local SEO for multiple locations with Semrush is, well, kind of a necessary thing if you're into that sort of stuff. It’s not particularly exciting, but I guess it’s good to have a handle on where you stand in different areas. You know, understanding local SEO can feel like a chore. You log in to Semrush and start clicking around. They have tools that help you research different locations, execute strategies, and, yeah, track your progress. But honestly, sometimes it just feels like you're shuffling numbers around and staring at graphs that don’t change much. First off, you can use Semrush to research keywords for each location. You put in your keywords, and it gives you data. Sure, it’s helpful, but after a while, it just becomes a blur of numbers and percentages. You might find some local searches that are relevant, which is good. But, then again, it’s just more data to sift through. Then there’s the execution part. You set up your local SEO strategies, and you hope for the best. You make sure your NAP (Name, Address, Phone number) is consistent across all platforms. Fun times, right? Once that’s all done, you sit back and wait for something to happen. Spoiler: it often takes time, and that can be a bit of a snooze. And tracking your progress? Well, it’s basically just checking to see if anything has changed. You go back to Semrush, and you look at your rankings. Sometimes they go up, sometimes they go down. Overall, it’s a bit like watching paint dry. But, hey, if you’re really into local SEO, I guess it’s part of the job. So, in summary, if you’re looking to track local SEO for multiple locations, Semrush has tools that can help you. It’s a process filled with research, execution, and some tracking. Not the most thrilling activity out there, but sometimes it’s what you have to do to keep your business visible. #LocalSEO #Semrush #SEOTracking #DigitalMarketing #BusinessVisibility
    How to Track Local SEO for Multiple Locations with Semrush
    Discover how Semrush tools can help you research, execute, and track local SEO across multiple locations.
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  • In a recent episode of GameDay, Sava Zivkovic, the director at Axis Studios, took the time to demo the Unreal Engine. Yeah, Unreal Engine. It’s that game engine that everyone talks about, and it’s supposed to make everything look super cool in video games like Destiny 2 and others. He’s worked on some trailers for big games like Gears of War 5 and Outriders, which is nice, I guess.

    The demo was pretty standard fare, showing off how the engine can create stunning visuals. I mean, it’s impressive and all, but it’s also just graphics. At this point, we’ve seen so many demos and showcases that it’s hard to feel anything other than, well, a bit bored. The technology is amazing, sure, but at the end of the day, you still need a game to play.

    Zivkovic spoke about the intricacies of animation and VFX, which can be interesting for someone who really cares about the behind-the-scenes stuff. But for a casual gamer, it might just feel like a lot of technical jargon. It’s like, okay, we get it—there’s a lot of work that goes into making these awesome trailers, but can we just play the game already?

    He shared some insights into the creative process, which could be relevant for those interested in game development or animation. But for the rest of us, it’s just a reminder of how long it takes to actually get a game out. The anticipation can be exciting, but it often leads to this feeling of ennui as we wait for the next big release.

    At the end of the day, it’s just another day in the gaming world, where we’re bombarded with visuals and tech demos but left hanging for the actual gameplay. So, yeah, that’s it. Unreal Engine, trailers, and a director showing off his work. It’s fine, I guess.

    #Destiny2 #UnrealEngine #GameDevelopment #AxisStudios #GamingCommunity
    In a recent episode of GameDay, Sava Zivkovic, the director at Axis Studios, took the time to demo the Unreal Engine. Yeah, Unreal Engine. It’s that game engine that everyone talks about, and it’s supposed to make everything look super cool in video games like Destiny 2 and others. He’s worked on some trailers for big games like Gears of War 5 and Outriders, which is nice, I guess. The demo was pretty standard fare, showing off how the engine can create stunning visuals. I mean, it’s impressive and all, but it’s also just graphics. At this point, we’ve seen so many demos and showcases that it’s hard to feel anything other than, well, a bit bored. The technology is amazing, sure, but at the end of the day, you still need a game to play. Zivkovic spoke about the intricacies of animation and VFX, which can be interesting for someone who really cares about the behind-the-scenes stuff. But for a casual gamer, it might just feel like a lot of technical jargon. It’s like, okay, we get it—there’s a lot of work that goes into making these awesome trailers, but can we just play the game already? He shared some insights into the creative process, which could be relevant for those interested in game development or animation. But for the rest of us, it’s just a reminder of how long it takes to actually get a game out. The anticipation can be exciting, but it often leads to this feeling of ennui as we wait for the next big release. At the end of the day, it’s just another day in the gaming world, where we’re bombarded with visuals and tech demos but left hanging for the actual gameplay. So, yeah, that’s it. Unreal Engine, trailers, and a director showing off his work. It’s fine, I guess. #Destiny2 #UnrealEngine #GameDevelopment #AxisStudios #GamingCommunity
    'Destiny 2' Cinematics Director Demos Unreal Engine
    In this episode of GameDay, we are joined by Sava Zivkovic, Director at the award-winning animation and VFX company Axis Studios, where he’s overseen many AAA game trailers, including Gears of War 5 and Outriders.More
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  • Exploring new 3D city asset packs sounds like it could be interesting, I guess. There are five premium packs that you might want to check out if you're into that sort of thing. These 3D models are city-themed, so if you're looking to add a bit of urban flair to your worlds, it might be worth a look.

    The models seem to cover various elements you’d find in a city—buildings, streets, maybe some parks or vehicles. You can probably integrate them into your projects pretty easily. It’s not like you have to put in a ton of effort to get them into your worlds. Just drag and drop or whatever.

    Honestly, I don't know how much excitement I can muster for this. It’s just 3D models after all. But if you’re into creating cityscapes or something similar, it might be a decent option. They look okay, I think?

    So yeah, if you're bored and want to kill some time, why not take a look at these five stellar city-themed 3D model packs? They could be useful. Or not. Up to you, really.

    Anyway, if you want to dive into the whole 3D city thing, these packs could help you start building your own worlds. Not that it’s the most thrilling activity out there, but hey, to each their own.

    #3DModels
    #CityAssets
    #GameDevelopment
    #ModelPacks
    #UrbanDesign
    Exploring new 3D city asset packs sounds like it could be interesting, I guess. There are five premium packs that you might want to check out if you're into that sort of thing. These 3D models are city-themed, so if you're looking to add a bit of urban flair to your worlds, it might be worth a look. The models seem to cover various elements you’d find in a city—buildings, streets, maybe some parks or vehicles. You can probably integrate them into your projects pretty easily. It’s not like you have to put in a ton of effort to get them into your worlds. Just drag and drop or whatever. Honestly, I don't know how much excitement I can muster for this. It’s just 3D models after all. But if you’re into creating cityscapes or something similar, it might be a decent option. They look okay, I think? So yeah, if you're bored and want to kill some time, why not take a look at these five stellar city-themed 3D model packs? They could be useful. Or not. Up to you, really. Anyway, if you want to dive into the whole 3D city thing, these packs could help you start building your own worlds. Not that it’s the most thrilling activity out there, but hey, to each their own. #3DModels #CityAssets #GameDevelopment #ModelPacks #UrbanDesign
    Check Out These Five Premium 3D City Asset Packs
    Take a look at five stellar city-themed 3D model packs that you can start incorporating into your worlds today.More
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  • So, there's this new add-on called ScatterFlow for Blender. It does stuff with physics-based scattering. Basically, it helps you add some 3D assets to your environment. You just drop them in and watch them settle under gravity. Sounds cool, I guess, but honestly, I’m not feeling super excited about it.

    I mean, sure, it’s inexpensive and all, which is nice if you’re looking to dress up your scenes quickly. But then again, who really has the energy to set up everything perfectly? You just spawn these assets and let them fall into place. It’s like, "Great, now they’re on the ground." But how much effort does that really save?

    The whole idea of physics-based scattering seems interesting on paper, but I can’t help but wonder if it’s really that much better than manually placing things. You can just drag and drop, and then watch them settle. But then what? You still have to adjust things if they don’t look right. I guess it’s nice for those who want to save time, but for me, it kind of feels like another tool that’s just... there.

    People are probably going to rave about it, but I can’t shake off this feeling of indifference. Adding realistic physics to your scattering might be a nice touch for some, but honestly, is it that big of a deal? I mean, we’ve been creating environments before without it, right? It’s not like the world will end if you don’t use ScatterFlow. However, if you’re into Blender and need to fill up some scenes without too much fuss, it might be worth checking out.

    In the end, it’s just another add-on in the vast sea of Blender tools. You can either get excited about it or just let it slide by like one of those assets falling to the ground. No pressure.

    #Blender #ScatterFlow #3DAssets #GameDevelopment #DigitalArt
    So, there's this new add-on called ScatterFlow for Blender. It does stuff with physics-based scattering. Basically, it helps you add some 3D assets to your environment. You just drop them in and watch them settle under gravity. Sounds cool, I guess, but honestly, I’m not feeling super excited about it. I mean, sure, it’s inexpensive and all, which is nice if you’re looking to dress up your scenes quickly. But then again, who really has the energy to set up everything perfectly? You just spawn these assets and let them fall into place. It’s like, "Great, now they’re on the ground." But how much effort does that really save? The whole idea of physics-based scattering seems interesting on paper, but I can’t help but wonder if it’s really that much better than manually placing things. You can just drag and drop, and then watch them settle. But then what? You still have to adjust things if they don’t look right. I guess it’s nice for those who want to save time, but for me, it kind of feels like another tool that’s just... there. People are probably going to rave about it, but I can’t shake off this feeling of indifference. Adding realistic physics to your scattering might be a nice touch for some, but honestly, is it that big of a deal? I mean, we’ve been creating environments before without it, right? It’s not like the world will end if you don’t use ScatterFlow. However, if you’re into Blender and need to fill up some scenes without too much fuss, it might be worth checking out. In the end, it’s just another add-on in the vast sea of Blender tools. You can either get excited about it or just let it slide by like one of those assets falling to the ground. No pressure. #Blender #ScatterFlow #3DAssets #GameDevelopment #DigitalArt
    ScatterFlow adds physics-based scattering to Blender
    Inexpensive add-on lets you dress environments quickly in Blender by spawning in 3D assets and letting them settle naturally under gravity.
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